Some more fun images of the Blades of Shakti! Subscribe to make sure you don’t miss any updates!
Happy New Year everyone!
I started doing some random art pieces lately (more on that in a separate post). An art group I’m a part of was doing pieces involving dogs, so I created my take on it:
This was a speed modeling challenge (I spent around 10 hours in total on this), and I was also hoping to get into the zone for a new project I’m spinning up. I’ve also been experimenting with Maya fluids simulations for things like explosions, jet exhausts, fire, and dust as well.
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Another fun test shot of the scout on the prowl!
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So you’ve seen the citadel. You’ve seen it’s grimy underground bunker. But you haven’t seen the grand majestic hallways inside it!
Another speed modeling piece I did over Thanksgiving of last year, also going to feature in my animation!
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Another shot/piece I’ve made for the upcoming episode of Age of Spite, this is Dara Surya!
This piece represented a lot of experimentation for me in terms of how I composed the shot, using things like Kitbash3d and adding in my own textures, lighting and ocean sim rather than modeling everything. It somehow worked well.
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This is another shot from a bunker deep within the fortress from a previous post! This was a speed modeling piece I did over a few days. This bunker was built in the world of Age of Spite long ago by a very powerful empire but has now become a refuge for the same nation, now in decline.
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This is a shot from my upcoming animation, a project I spent quite some time on. This is the citadel!
The terrain is using a special terrain generation software, coupled with new techniques I’ve learned that I am putting to the test.
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