
The Blades of Shakti: More Pics




Some more fun images of the Blades of Shakti! Subscribe to make sure you don’t miss any updates!
Happy New Year everyone!
Some more fun images of the Blades of Shakti! Subscribe to make sure you don’t miss any updates!
Happy New Year everyone!
Sharing out a speed modeling piece I did over Thanksgiving! I call these the Blades of Shakti!
These pieces are actually a part of an animation I am working on, so subscribe to not miss out!
Another 3d piece I did recently, the swarm in space!
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I realized lately I haven’t been posting much art, so here’s a new piece I worked on recently, titled HMS Invincible.
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I started doing some random art pieces lately (more on that in a separate post). An art group I’m a part of was doing pieces involving dogs, so I created my take on it:
This was a speed modeling challenge (I spent around 10 hours in total on this), and I was also hoping to get into the zone for a new project I’m spinning up. I’ve also been experimenting with Maya fluids simulations for things like explosions, jet exhausts, fire, and dust as well.
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Another fun test shot of the scout on the prowl!
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So you’ve seen the citadel. You’ve seen it’s grimy underground bunker. But you haven’t seen the grand majestic hallways inside it!
Another speed modeling piece I did over Thanksgiving of last year, also going to feature in my animation!
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Another shot/piece I’ve made for the upcoming episode of Age of Spite, this is Dara Surya!
This piece represented a lot of experimentation for me in terms of how I composed the shot, using things like Kitbash3d and adding in my own textures, lighting and ocean sim rather than modeling everything. It somehow worked well.
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This is another shot from a bunker deep within the fortress from a previous post! This was a speed modeling piece I did over a few days. This bunker was built in the world of Age of Spite long ago by a very powerful empire but has now become a refuge for the same nation, now in decline.
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This is a shot from my upcoming animation, a project I spent quite some time on. This is the citadel!
The terrain is using a special terrain generation software, coupled with new techniques I’ve learned that I am putting to the test.
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