
Dara Surya Scout On The Prowl: Animation Test Shot
Another fun test shot of the scout on the prowl!

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Another fun test shot of the scout on the prowl!
Want to never miss an update? Make sure you subscribe to be notified of all of my posts!
Another shot/piece I’ve made for the upcoming episode of Age of Spite, this is Dara Surya!
This piece represented a lot of experimentation for me in terms of how I composed the shot, using things like Kitbash3d and adding in my own textures, lighting and ocean sim rather than modeling everything. It somehow worked well.
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This is another shot from a bunker deep within the fortress from a previous post! This was a speed modeling piece I did over a few days. This bunker was built in the world of Age of Spite long ago by a very powerful empire but has now become a refuge for the same nation, now in decline.
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This is a shot from my upcoming animation, a project I spent quite some time on. This is the citadel!
The terrain is using a special terrain generation software, coupled with new techniques I’ve learned that I am putting to the test.
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I worked on a fun speed modeling piece of a briefing room that also doubles as a location for my animation. Check it out here:
The final result turned out a lot better than I thought it would. You will be fascinated to learn that there’s very little actual geometry in this scene! It’s mostly heavily reliant on textures! I did design the map on the globe (which you might recognize from a previous post!)
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More updates for the upcoming animation! Here’s a new character, the scout unit from the Technocracy of Dara Surya.
These scouts are very capable and very dangerous! They specialize in infiltration missions deep within enemy territory, loitering in areas and collecting reconnaissance intelligence for the main army. Watch the animation to see them in action! Stay tuned and subscribed for more updates!
I’m already hard at work on Episode 2! Here’s some test shots from the opening shot.
I’ve completely revamped terrain for this new episode, and hopefully the progress shows!
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I’ve started modeling the Sturmpanzer, and have had to do several remodels, but I think this is the base line mesh I will be sticking with for now:
It’s still very preliminary at the moment, and very early stages of the modeling. There’s a long ways to go till I reach the finalized mesh, and an even longer ways to go till I reach the finalized textures and lighting (though no need to think about that right now).
My plan is to make a short CG video with this model, potentially using the Unreal engine, depending on how the results look with it.
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Howdy everyone!
Like much of you, I too have been working remotely and can’t really go outside and do social things because of this whole pandemic situation. I realized I’ve been sort of putting my website on the back burner and am now going to be writing more going forward. So without further ado, let me show you what I’ve been working on recently. First and foremost, here’s the concept sketch for my longer term project:
I call this the Sturmpanzer, a speedy and nasty hover tank. This is a fairly long term piece, in that it’s probably going to continue to have work done on it for at least a month. There are more plans after this, but more on that later.
Even this is sort of on the side right now while I do a speed piece based on this concept:
It’s pretty much what it looks like: a fantasy inspired wall. Whether it’s in the desert, or snow, or on clouds even, I haven’t decided. This is progressing quickly, and here’s my latest render pic:
Fairly basic, still modeling it, and I’m considering deviating from the concept a bit.
Now more long term? Maybe another episode of At Fate’s End OR a short animation with the Sturmpanzer. I’m not really sure right now. I will decide soon though.
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